Saturday 21 March 2015

Apple patented eye tracking and visual control technology for Mac, iOS and beyond

Apple has been granted a patent (via AppleInsider website), describe for tracking eye movements, and use it to control the computing device user interface elements method. Gaze-based control system also includes when a person seeks to counteract staring at a fixed space, long time, which can deceive your eyes, thinking that some UI elements have disappeared completely possible visual effects approach.
 

This patent describes a holistic approach may use their built-in camera equipment to track the user's eye movements in future Mac or iOS device, and then move to those elements on the screen, like a cursor. The cursor will follow the user's line of sight, in some cases, and to the activity on the screen. It means that if a user instead of the direct enrichment technology in the fight against the so-called controller affects the target, which may cause some user interface elements (such as a cursor) or fade - The main purpose of the patent is not, however, describe the specific circumstances of such a system, staring at another point long gone.


Vision-based interface system can be of great advantage in increasing the accessibility improvements to iOS and Mac equipment - may be more easily used by the eye to control these computers do not make full use of their hands and fingers, such as interface. It may also be assisted control of innovative features, while his hands are occupied with other functions of the screen, or accessories. Finally, a use case might see in future versions of Apple and Apple TV some ability to use it; the Mac maker did PrimeSense's acquisition last year, which helps to create Kinect Microsoft, so it is possible to come up with some camera control living room of development.Eye-controlled computer or device from Apple is probably still a very long way, and the foundation if it ever arrives on by third-party companies experience in doing the same thing. It is still a high-tech, it seems most everyday applications mainly unrealistic, but if Apple really want to improve the attractiveness of their accessibility-oriented consumers, which is to explore a logical place.

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